Most of the lectures the past couple weeks have been reviewing topics we’ve already learned to sort of get them fresh in our mind. We went over things like vectors, matrices and the math between them. We also went over the different spaces such as screen space, tangent space, etc. I’m glad we went over these topics because its been a while since I’ve reviewed them myself.
A couple weeks ago I began working on rendering water for a homework question. I finally got it working after several problems with updating uniform values in tloc. The problem was that I wasn’t using shader operators in my code. I plan on continuing to work on the water questions and hopefully implement really cool looking water into our game. Currently my water is basically just a scrolling texture on a quad. Below is a screenshot of my simple water so far.
In yesterday’s tutorial we learned how to expand and create our own component systems. In the tutorial we made a simple health system. Right after the tutorial I started thinking about how what we did in class could translate to our game. I think a simple system just like the health system we made could be used for our stamina mechanic our game.