Thoughts
This week we learned an introduction to shaders. Last semester we learned a bit about shaders, but we basically coded extremely simple shaders that, for example, change the colour of a square. There are two types of shaders, pixel shaders and fragment shaders. After seeing examples of what can be done with shaders like bump mapping and normal mapping, I'm really excited to improve our game from last semester.
Future Plans
One thing I think we should do to improve our game is lower the poly count of our models and make them look nice with shaders instead of insane amounts of geometry. Currently our models consist of a lot of geometry, especially the character models. It hasn't been a problem since our game was just a prototype and not much was going on. Since this semester we plan on doing a lot more with our game, I think our engine will really benefit from lower poly models. I look forward to actually coding and implementing shaders.
Development Progress
Currently working implementing shaders into our existing framework.
- Mark Henry
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