During the presentation they explained the process behind their shadows:
ZPrePass -> Cascade 2 -> WB Shadow Map -> Cascade 1 -> WB Shadow Map -> Cascade 0 *
* -> WB Shadow Map -> Opaque -> Transparent+Effects+UI+Flip
I'm really interested in learning more about their use of the white buffer and just the uses of the white buffer in general.
Our second lecture this week was on deferred lighting.
Deferred lighting is a screen-space lighting technique where the lighting is postponed or deferred until the second pass hence the name deferred lighting or shading.
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